
You should meet over-levelled characters too just not all the time.Į.g. Your levels must feel like an achievement otherwise why have them? If all the enemies just scale to your level because it is convenient for game difficulty it lessens the experience. If you want to make a battle or situation more difficult add more enemies but don't beef them ALL to hardcore. Adding progressive level scaling enemies just because, you know progression and stuff makes no sense either. Uber stat NPC's with player level benefits will introduce a host of potential issues mainly ridiculous blanket saving throws. Larian adding their own homebrew CR could be a blessing or a curse. Would I love to few more points sure but we have to go with what we are given. So given the Racial Bonuses DEX should go to a 15 and WIS to 16.

So not really a great hero but at least a bit over average. So going with that my Wood Elf Cleric stats are: Sure rolling would be nice but what we are getting with this game is basically what is the lowest score that you could get in BG1/BG2 (I.E. So given the above the lowest that anyone should go in an ability is 10 so you would put a stop to players who create characters who have stats of 3.īut Larian went with what the Player's Handbook has which is a point buy of 27 so even 5E put a hard limit on getting an ability of 18. I detest lowing any stat to be under 10 points so that would be the minimum. To get that you need to have a point buy of around 33-35 points Well for me I can deal with a point buy system if you got to with being able to get your main stat to at least 17-18. Maybe I was wrong earlier, Larian really does expect you to cheese strat some of these things. Something I recall Larian saying that they had to go with "Levels" of monsters instead of Challenge Rating to simplify it. They have the same Strength score but overall that "Level 5" Duergar is way tougher than his "Level" expresses. They do not have the limitations players do, but that particular Duergar is stronger than a CR 6 Duergar in official books. That does seem out of the ordinary but again you have to realize NPCs are not player characters. I always hated having a games difficulty based sorely on enemy strenght.
DIVINITY ORIGINAL SIN 2 CHARACTER CREATION MODS
I downloaded some mods to go that way and the battles got ridicoulously easy.

While i do not think the battles too hard it still feels like an unfair advantage. Having a lvl 5 Duergar with 18,18,16,14,14,12 or something like that would make him some kind of uber Dwarf. Even if those are NPCs they should at least be somewhere near the possiblities the Races give. The ability scores of some NPCs are way over the top. I looked up a few and i think you can see the Ability Scores in BG3 Wiki.
